How To Heal Animals Ark Command Line
This folio may comprise spoilers related to the background-story of ARK: Survival Evolved. If you want to experience the story ingame, you probably shouldn't continue reading on this folio. |
" | A cave located at the summit of the Volcano, used to Ascend and "consummate" the game. | „ |
Location
42.8° Lat, 39.2° Lon
The Tek Cave is a cavern located at the summit of the volcano, and upon completing said cavern, the histrion will teleport to the Hall of History, which leads y'all to the game'due south concluding boss.
Note that the Cave entrance simply opens for 5 minutes, and then bring in your tames in time. After that, you have hr to consummate the cavern and get-go the boss fight. This includes that you must accept passed the entire Hall of History. Everything that stays in the Hall of History after the timer has expired dies. If you endeavor to teleport into the Hall of History via crook commands, you die if the dominate fight has already started (or is still in progress).
Contents
- ane Tribute Requirements
- 1.1 Tribute Spawn Commands
- 2 Recommended Equipment
- three Dangers
- 4 Strategy
- 5 Creatures
- 6 Compatible Tamed Creatures
- 7 Restrictions
- eight Notes
- 9 Repairing
- ten Version history
- 11 Gallery
Tribute Requirements [ ]
The following items are needed to open the Tek Cave archway. These items are non consumed in the procedure:
Item Required | Gamma | Beta | Alpha |
---|---|---|---|
Player Level | lx | 80 | 100 |
Gamma Broodmother Trophy | i | ||
Gamma Megapithecus Trophy | 1 | ||
Gamma Dragon Trophy | 1 | ||
Beta Broodmother Trophy | i | ||
Beta Megapithecus Trophy | i | ||
Beta Dragon Bays | 1 | ||
Alpha Broodmother Trophy | 1 | ||
Blastoff Megapithecus Trophy | one | ||
Alpha Dragon Bays | 1 | ||
Alpha Raptor Claw | i | 1 | |
Alpha Carnotaurus Arm | one | 1 | |
Alpha Tyrannosaur Molar | 1 | one | |
Alpha Megalodon Fin | 1 | ||
Blastoff Mosasaur Tooth | ane | ||
Blastoff Tusoteuthis Eye | 1 | ||
Alpha Leedsichthys Blubber | 1 |
It is worth noting that the greater difficulty trophies can exist used to open up the Tek Cavern archway at lower difficulties (i.e. the Alpha Broodmother, Megapithecus and Dragon trophies can open the Tek Cave at Gamma difficulty).
Tribute Spawn Commands [ ]
Uses these commands to give yourself all the items needed for tribute:
Gamma |
---|
crook giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Trophies/PrimalItemTrophy_Broodmother_Gamma.PrimalItemTrophy_Broodmother_Gamma'" 1 0 0|crook giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Trophies/PrimalItemTrophy_Dragon_Gamma.PrimalItemTrophy_Dragon_Gamma'" 1 0 0|cheat giveitem "Pattern'/Game/PrimalEarth/CoreBlueprints/Items/Trophies/PrimalItemTrophy_Gorilla_Gamma.PrimalItemTrophy_Gorilla_Gamma'" i 0 0 |
Beta |
---|
crook giveitem "Design'/Game/PrimalEarth/CoreBlueprints/Items/Trophies/PrimalItemTrophy_Broodmother_Beta.PrimalItemTrophy_Broodmother_Beta'" 1 0 0|cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Trophies/PrimalItemTrophy_Dragon_Beta.PrimalItemTrophy_Dragon_Beta'" one 0 0|cheat giveitem "Pattern'/Game/PrimalEarth/CoreBlueprints/Items/Trophies/PrimalItemTrophy_Gorilla_Beta.PrimalItemTrophy_Gorilla_Beta'" one 0 0|cheat giveitem "Design'/Game/PrimalEarth/CoreBlueprints/Resource/PrimalItemResource_ApexDrop_AlphaRaptor.PrimalItemResource_ApexDrop_AlphaRaptor'" 1 0 0|cheat giveitem "Pattern'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_ApexDrop_AlphaCarno.PrimalItemResource_ApexDrop_AlphaCarno'" one 0 0|cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Resource/PrimalItemResource_ApexDrop_AlphaRex.PrimalItemResource_ApexDrop_AlphaRex'" i 0 0 |
Alpha |
---|
cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Trophies/PrimalItemTrophy_Broodmother_Alpha.PrimalItemTrophy_Broodmother_Alpha'" 1 0 0|cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Trophies/PrimalItemTrophy_Dragon_Alpha.PrimalItemTrophy_Dragon_Alpha'" 1 0 0|cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Trophies/PrimalItemTrophy_Gorilla_Alpha.PrimalItemTrophy_Gorilla_Alpha'" 1 0 0|cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_ApexDrop_AlphaRaptor.PrimalItemResource_ApexDrop_AlphaRaptor'" i 0 0|cheat giveitem "Design'/Game/PrimalEarth/CoreBlueprints/Resource/PrimalItemResource_ApexDrop_AlphaCarno.PrimalItemResource_ApexDrop_AlphaCarno'" 1 0 0|crook giveitem "Pattern'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_ApexDrop_AlphaRex.PrimalItemResource_ApexDrop_AlphaRex'" one 0 0|cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_ApexDrop_AlphaMegalodon.PrimalItemResource_ApexDrop_AlphaMegalodon'" 1 0 0|cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_ApexDrop_AlphaMosasaur.PrimalItemResource_ApexDrop_AlphaMosasaur'" 1 0 0|cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_ApexDrop_AlphaTuso.PrimalItemResource_ApexDrop_AlphaTuso'" 1 0 0|cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_ApexDrop_AlphaLeeds.PrimalItemResource_ApexDrop_AlphaLeeds'" one 0 0 |
Recommended Equipment [ ]
- This is the hottest and the coldest place you can detect on The Island. Ghillie Armor is crucial to bargain with the unbelievable heat in Tek Cave. And so the temperature volition turn upside-down afterwards you pass the edge dividing the cave from the concluding, requiring player to alter to Fur Armor. It's highly-advised to employ charged Tek Armor to bargain with both extreme environments.
- You lot will need a lot of powerful weapons. It is best to utilise dominant quality gear, such every bit a Tek Burglarize, Tek Grenade, or any other weaponry.
- Bring any kind of ranged weapons (fifty-fifty a Primitive Crossbow is fine) to aggro lots of wild animals in the cave and make them fall in the lava pits. It makes the cave much easier, especially if you can send the Giga in the lava. Gigas, notwithstanding, exercise non spawn on Gamma difficulty. There will notwithstanding exist a Giga guarding the entrance to the terminal area.
- Bringing sacrificial tames such as Carbonemys is a good idea to send them into the lava once you have shot it with a Pheromone Dart using a Longneck Burglarize, drawing wild Dinos with it.
- Lesser Antidote will work fine if y'all go Mega Rabies from Megalania.
- It is completely possible to do the entire cave in around 35 mins with a set of Ghillie Armor and using some Cactus Broth, Where y'all only crawl through the cave and go cypher aggro and no chance of losing tames; still, y'all cannot ascend unless the terminal boss is beaten (introduced in patch 267.0).
Dangers [ ]
- Lava pits. Your unridden animals tin can easily fall into the lava from the narrow bridges, especially when they are on neutral and fighting the wild dinos. Because of this, it is recommended to bring more than players rather than bringing in unridden dinos.
- Getting knocked off your mount.
- Massive swarms of high level dinos.
- The Giganotosaurus guarding the archway to the portal.
- Farthermost heat and chill: 60℃ in Tek Cave, -28℃ at the concluding, Hall of History, and Overseer Arena. It will burn/freeze players if they exercise not accept corresponding gears equipped.
- The lava in the caldera in front of the gate (before entering the cave) hurts a lot, then brand sure your Rexes don't pace into it. Make sure you bring enough raw meat in case one of your Rexes misstep to be able to forcefeed them to max wellness if lava burned them.
- Lava does 200 damage if y'all or your Creatures step into it
- Both riders & following dinos tin can be stuck in the cave's geometry. For this reason, ensure that there is adequate distance between players & that each thespian carries a pocket-size subset of unridden dinos backside them, like to a conga line.
Strategy [ ]
- Information technology is highly advised to make all Dinos follow each other, like to a conga line or the way ants follow each other and brand their follow altitude low as they might tighten the knot and fall. More players mean shorter bondage of your tames if you lot like to.
- Employ an actress grouping to articulate the way for the overseer fighters.
- Bring an Otter since it provides insulation which is perfect for the temperature difference.
- A Yutyrannus tin scare the Purlovias out of their burrows.
- a Daeodon to heal your tames is suggested.
- Megalosaurs are suggested as they are stronger than Rexes and Therizinos only have a slumber timer.
- The Tek Helmet tin can evidence burrowed purlovias - even though they don't assail players on big mounts similar Rexes or a Yutyrannus until attacked, changing your mount during their presence turns fatal apace. Their spring tin can stun when dismounted.
- If yous bring creatures that are affected by a Yutyrannus fear roar, prioritize killing any Yutyrannus in the cave.If they roar they can make the smaller creatures scared and run abroad into lava.
If you take admission to the Genesis DLC, the loftier quality saddles that tin be gained from missions will prove useful for getting through this cave.
Creatures [ ]
All creatures found in Tek Cavern spawn above level 300 (with the exception of Giganotosaurus, which spawns at level 600, simply tin can't be tamed), rendering them impossible to tame.
Uniform Tamed Creatures [ ]
This table is incomplete.
You can assist united states of america by calculation the tamed creatures you know tin enter the cavern. If the beast can't enter, please exclude it.
Accessibility Ratings:
- Fantabulous: Total-Cave Admission (Entrance-to-Antiquity)
- Express: Can Access Portions of the Cave Safely
- Not Recommended: Tin can Get Stuck/Unable to Go out Cave
Creature | Accessibility | Rideable | Notes |
---|---|---|---|
Allosaurus | Excellent | Yes |
|
Carno | Excellent | Yeah | |
Arthropluera | Fantabulous | Yes | |
Baryonyx | First-class | Yes | |
Beelzebufo | Excellent | Yes | |
Carbonemys | Excellent | Yeah | |
Carnotaurus | Excellent | Yes | |
Castoroides | Excellent | Yep |
|
Chalicotherium | Excellent | Yes | |
Compy | Excellent | No |
|
Daeodon | Excellent | Yes |
|
Dimorphodon | Splendid | No |
|
Dilophosaur | Excellent | No | |
Diplodocus | Excellent | Yep | |
Dire Bear | Fantabulous | Yes | |
Direwolf | Fantabulous | Yes | |
Doedicurus | Excellent | Yes | |
Enforcer | Limited | Yes |
|
Featherlight | Express | No |
|
Gigantopithecus | Excellent | Yeah | |
Griffin | First-class | Unofficial/ Single-Player | |
Hesperornis | Excellent | No |
|
Hyaenodon | Excellent | No | |
Ichthyornis | Excellent | No |
|
Iguanodon | Excellent | Yep | |
Kaprosuchus | Excellent | Yes | |
Megalania | Limited | Yeah |
|
Megalosaurus | Excellent | Yeah | |
Megatherium | Excellent | Yes | |
Microraptor | Splendid | No |
|
Onyc | Excellent | No | |
Pachyrhinosaurus | First-class | Yes | |
Procoptodon | Excellent | Yes | |
Purlovia | Excellent | No | |
Raptor | Splendid | Yes | |
Ravager | Fantabulous | Yes | |
Rex | Excellent | Yes | |
Rock Drake | Limited | Aye |
|
Sabertooth | Excellent | Yeah | |
Sarco | Excellent | Yep | |
Scorpion | Fantabulous | Yes | |
Spider | Excellent | Yes | |
Terror Bird | Fantabulous | Yep | |
Therizinosaur | Excellent | Yep | |
Thorny Dragon | First-class | Yes | |
Thylacoleo | Limited | Yeah |
|
Triceratops | Excellent | Yes | |
Troodon | Fantabulous | No | |
Yutyrannus | Excellent | Yes |
Restrictions [ ]
Due to the opening size of the Tek Cavern entrance upon opening, only certain size of the dino or creatures can fit into the cavern.
Once the cavern is sealed, no animate being will be able to get out the cavern until the Overseer in its arena is defeated. Any brute still alive in the arena will be transported to the entrance of the Tek Cave.
The following creatures are too big to fit into the cave archway and volition non exist able to enter by whatever means:
The post-obit creatures cannot be warped into Overseer boss fight, but can enter the Tek Cavern:
Notes [ ]
- Once the gate is opened, players must wait until information technology is closed to select another difficulty, regardless in that location are players within the cave or non.
- If the player dies out or use ghost command to become out, reopening the gate will eliminate all tamed creatures nevertheless within the cave.
- Upon Ascending, yous will have to select your grapheme and respawn as if you had disconnected while traveling across servers. This also means that items will exist kept, simply the Element volition be lost and all the Tek Gear will be discharged. Creature inventories share the same behavior, but information technology might be safer (due to bugs) to store valuable equipment in that location, especially if playing panel versions.
- At that place is a bug where if you bring a shoulder pet and you ascend with it on your shoulder, information technology won't spawn at the entrance of the cavern until you beat the cave again.
- You lot will demand to exist level lx, 80, or 100 to open the door corresponding to each difficulty level.
- Information technology is impossible to send a buried Reaper Male monarch or Basilisk into the Tek Cavern from the entrance; they will simply move to the top of the gate and not inside when whipped towards the open up gate. Notwithstanding, the Basilisk tin enter the cave without problems when out of the ground.
- When inside the cave itself, you are not able to apply the Jetpack on the Tek Chestpiece, the Grappling Hook, or fifty-fifty the Climbing Pick. Moreover, the leap function from Managarmr cannot be used as well. After teleporting to the Hall of History, still, the jetpack and the ability to jump with the Managarmr will now be available for the rest of the journey, including the Overseer run into.
- This is the only boss loonshit to let Tek Tier equipment. Every other Boss Arena disallows such thing, excluding Rockwell Arena and Extinction arenas.
- When using the ghost cheat to get into the Tek Cave, the Overseer will exist at Gamma level, and no Creatures volition spawn inside the cavern.
- Although upon inbound a cavern in that location is a message saying that a max of 10 riders and l tames are allowed in the cave, It is possible to bring more players. The portal after the tek cave will let a max of ten players (with their dinos) + 10 unridden dinos per teleport and equally long as the overseer boss is not initiated, some other batch can port in.
- In that location is a problems which can cause the game to crash during the terminal ascension cinematic. For this reason, once the overseer is defeated and you have placed yourself in the correct platform, make sure to dismount.
- There is a problems at the gate. If players keep running towards the gate while riding a dino(specially some animals with mounting seat far beyond their standoff-box), they tin can get stuck inside the gate and take 9,600 truthful impairment, which is a insta-impale with no corpse left over—all the items carried by the role player will be lost forever.
- An EXTREMELY rare bug is when the creatures from the front of the cave glitch on to the surface and Tin be tamed this is very use for megalosaurs as they have no sleep timer and can exist bred if it happens over again merely this bug is a fiddling too rare to exercise twice.
- Some other problems is when all the creatures fall out of the mesh and out of the world and for some odd reason megalosaurs don't fall out.
- Kapros fall through the ground very often.
- Cryopods cannot be used inside any boss arena, or inside or almost the Tek Cave.
- Cryopods are usable on official PVE. Y'all tin throw gigas out of cryopods at cave entrance. At that place is a ledge simply before the entrance to the cold zone. You lot tin uncryopod your army on top of that ledge, but not after it.
Repairing [ ]
Servers that have lost their interactive Tek Cave archway final can spawn it back in with this command while looking at the terminal:
crook spawnactor "Blueprint'/Game/PrimalEarth/Structures/TributeTerminal_TekCave.TributeTerminal_TekCave'" 160 0 0
Version history [ ]
- First released in v257.0.
Gallery [ ]
-
Entrance of the Tek Cave, shown in the teaser.
-
Inside of the Tek Cave.
-
TEK Boss Entrance
-
Hall of History
Locations | |
---|---|
Displayed are the locations for The Isle. For locations institute in DLCs, please run into The Eye, Scorched World, Ragnarok, Aberration, Extinction, Valguero, Genesis: Part ane, Crystal Isles, Genesis: Part two, or Lost Island. | |
Maps | Resources Map • Explorer Map • Creature Spawn Map |
Plains | The Eastern Plains • The Frigid Plains • The Western Plains |
Islands | Cragg's Island • Southern Islets • South Haven • The Dead Island • The Footpaw |
Mountains | Far's Peak • The Frozen Molar • The Thou Hills • The Red Pinnacle • Volcano • Weathertop • Whitesky Peak • Winter's Oral cavity |
Beaches | Northeast Shores • Northern Shores • Northwest Shores • Southeastern Shores • The Southeast Shores • The Western Approach • The Western Coast |
Forests | Southern Jungle • The Eastern Forest • The Redwood Forests |
Caves | Primal Cavern • Lava Cave • Lower Due south Cave • North East Cave • Northward West Cavern • Snow Cave • Swamp Cavern • Tek Cave • The Caverns of Lost Faith • The Caverns of Lost Hope • Upper Due south Cave |
Arenas | Broodmother Loonshit • Dragon Arena • Megapithecus Loonshit • Overseer Arena |
Other | Deep Ocean • Drayo'south Cove • Water ice Wyrm's Belly • The Belly of the Fauna • The Deep Isle • The Descent • The Frigid Deep • The Frozen Fang • The Frozen Maw • The Frozen Sea • The Gulch of Lamentation • The Hidden Lake • The Maw • The Shadow Road • The Throat of Borea • The Throat of Flame • The Writhing Swamps • Smuggler's Pass • Volcanic Maw |
Source: https://ark.fandom.com/wiki/Tek_Cave
Posted by: johnsonshouseedee.blogspot.com
0 Response to "How To Heal Animals Ark Command Line"
Post a Comment