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How To Heal Animals Ark Command Line

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If you want to experience the story ingame, you probably shouldn't continue reading on this folio.

Tek Cave Inside2.jpg

" A cave located at the summit of the Volcano, used to Ascend and "consummate" the game.

Location

The Island Topographic Map.jpg

Location

42.8° Lat, 39.2° Lon

The Tek Cave is a cavern located at the summit of the volcano, and upon completing said cavern, the histrion will teleport to the Hall of History, which leads y'all to the game'due south concluding boss.

Note that the Cave entrance simply opens for 5 minutes, and then bring in your tames in time. After that, you have hr to consummate the cavern and get-go the boss fight. This includes that you must accept passed the entire Hall of History. Everything that stays in the Hall of History after the timer has expired dies. If you endeavor to teleport into the Hall of History via crook commands, you die if the dominate fight has already started (or is still in progress).

Contents

  • ane Tribute Requirements
    • 1.1 Tribute Spawn Commands
  • 2 Recommended Equipment
  • three Dangers
  • 4 Strategy
  • 5 Creatures
  • 6 Compatible Tamed Creatures
  • 7 Restrictions
  • eight Notes
  • 9 Repairing
  • ten Version history
  • 11 Gallery

Tribute Requirements [ ]

The following items are needed to open the Tek Cave archway. These items are non consumed in the procedure:

Item Required Gamma Beta Alpha
Player Level lx 80 100
 Gamma Broodmother Trophy i
 Gamma Megapithecus Trophy 1
 Gamma Dragon Trophy 1
 Beta Broodmother Trophy i
 Beta Megapithecus Trophy i
 Beta Dragon Bays 1
 Alpha Broodmother Trophy 1
 Blastoff Megapithecus Trophy one
 Alpha Dragon Bays 1
 Alpha Raptor Claw i 1
 Alpha Carnotaurus Arm one 1
 Alpha Tyrannosaur Molar 1 one
 Alpha Megalodon Fin 1
 Blastoff Mosasaur Tooth ane
 Blastoff Tusoteuthis Eye 1
 Alpha Leedsichthys Blubber 1

It is worth noting that the greater difficulty trophies can exist used to open up the Tek Cavern archway at lower difficulties (i.e. the  Alpha Broodmother,  Megapithecus and  Dragon trophies can open the Tek Cave at Gamma difficulty).

Tribute Spawn Commands [ ]

Uses these commands to give yourself all the items needed for tribute:

Gamma
crook giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Trophies/PrimalItemTrophy_Broodmother_Gamma.PrimalItemTrophy_Broodmother_Gamma'" 1 0 0|crook giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Trophies/PrimalItemTrophy_Dragon_Gamma.PrimalItemTrophy_Dragon_Gamma'" 1 0 0|cheat giveitem "Pattern'/Game/PrimalEarth/CoreBlueprints/Items/Trophies/PrimalItemTrophy_Gorilla_Gamma.PrimalItemTrophy_Gorilla_Gamma'" i 0 0
Beta
crook giveitem "Design'/Game/PrimalEarth/CoreBlueprints/Items/Trophies/PrimalItemTrophy_Broodmother_Beta.PrimalItemTrophy_Broodmother_Beta'" 1 0 0|cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Trophies/PrimalItemTrophy_Dragon_Beta.PrimalItemTrophy_Dragon_Beta'" one 0 0|cheat giveitem "Pattern'/Game/PrimalEarth/CoreBlueprints/Items/Trophies/PrimalItemTrophy_Gorilla_Beta.PrimalItemTrophy_Gorilla_Beta'" one 0 0|cheat giveitem "Design'/Game/PrimalEarth/CoreBlueprints/Resource/PrimalItemResource_ApexDrop_AlphaRaptor.PrimalItemResource_ApexDrop_AlphaRaptor'" 1 0 0|cheat giveitem "Pattern'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_ApexDrop_AlphaCarno.PrimalItemResource_ApexDrop_AlphaCarno'" one 0 0|cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Resource/PrimalItemResource_ApexDrop_AlphaRex.PrimalItemResource_ApexDrop_AlphaRex'" i 0 0
Alpha
cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Trophies/PrimalItemTrophy_Broodmother_Alpha.PrimalItemTrophy_Broodmother_Alpha'" 1 0 0|cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Trophies/PrimalItemTrophy_Dragon_Alpha.PrimalItemTrophy_Dragon_Alpha'" 1 0 0|cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Trophies/PrimalItemTrophy_Gorilla_Alpha.PrimalItemTrophy_Gorilla_Alpha'" 1 0 0|cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_ApexDrop_AlphaRaptor.PrimalItemResource_ApexDrop_AlphaRaptor'" i 0 0|cheat giveitem "Design'/Game/PrimalEarth/CoreBlueprints/Resource/PrimalItemResource_ApexDrop_AlphaCarno.PrimalItemResource_ApexDrop_AlphaCarno'" 1 0 0|crook giveitem "Pattern'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_ApexDrop_AlphaRex.PrimalItemResource_ApexDrop_AlphaRex'" one 0 0|cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_ApexDrop_AlphaMegalodon.PrimalItemResource_ApexDrop_AlphaMegalodon'" 1 0 0|cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_ApexDrop_AlphaMosasaur.PrimalItemResource_ApexDrop_AlphaMosasaur'" 1 0 0|cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_ApexDrop_AlphaTuso.PrimalItemResource_ApexDrop_AlphaTuso'" 1 0 0|cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_ApexDrop_AlphaLeeds.PrimalItemResource_ApexDrop_AlphaLeeds'" one 0 0

Recommended Equipment [ ]

  • This is the hottest and the coldest place you can detect on The Island.  Ghillie Armor is crucial to bargain with the unbelievable heat in Tek Cave. And so the temperature volition turn upside-down afterwards you pass the edge dividing the cave from the concluding, requiring player to alter to  Fur Armor. It's highly-advised to employ charged  Tek Armor to bargain with both extreme environments.
  • You lot will need a lot of powerful weapons. It is best to utilise dominant quality gear, such every bit a  Tek Burglarize,  Tek Grenade, or any other weaponry.
  • Bring any kind of ranged weapons (fifty-fifty a Primitive  Crossbow is fine) to aggro lots of wild animals in the cave and make them fall in the lava pits. It makes the cave much easier, especially if you can send the Giga in the lava. Gigas, notwithstanding, exercise non spawn on Gamma difficulty. There will notwithstanding exist a Giga guarding the entrance to the terminal area.
  • Bringing sacrificial tames such as Carbonemys is a good idea to send them into the lava once you have shot it with a  Pheromone Dart using a  Longneck Burglarize, drawing wild Dinos with it.
  •  Lesser Antidote will work fine if y'all go Mega Rabies from Megalania.
  • It is completely possible to do the entire cave in around 35 mins with a set of  Ghillie Armor and using some  Cactus Broth(Scorched Earth), Where y'all only crawl through the cave and go cypher aggro and no chance of losing tames; still, y'all cannot ascend unless the terminal boss is beaten (introduced in patch 267.0).

Dangers [ ]

  • Lava pits. Your unridden animals tin can easily fall into the lava from the narrow bridges, especially when they are on neutral and fighting the wild dinos. Because of this, it is recommended to bring more than players rather than bringing in unridden dinos.
  • Getting knocked off your mount.
  • Massive swarms of high level dinos.
  • The Giganotosaurus guarding the archway to the portal.
  • Farthermost heat and chill: 60℃ in Tek Cave, -28℃ at the concluding, Hall of History, and Overseer Arena. It will burn/freeze players if they exercise not accept corresponding gears equipped.
  • The lava in the caldera in front of the gate (before entering the cave) hurts a lot, then brand sure your Rexes don't pace into it. Make sure you bring enough raw meat in case one of your Rexes misstep to be able to forcefeed them to max wellness if lava burned them.
  • Lava does 200 damage if y'all or your Creatures step into it
  • Both riders & following dinos tin can be stuck in the cave's geometry. For this reason, ensure that there is adequate distance between players & that each thespian carries a pocket-size subset of unridden dinos backside them, like to a conga line.

Strategy [ ]

  • Information technology is highly advised to make all Dinos follow each other, like to a conga line or the way ants follow each other and brand their follow altitude low as they might tighten the knot and fall. More players mean shorter bondage of your tames if you lot like to.
  • Employ an actress grouping to articulate the way for the overseer fighters.
  • Bring an Otter since it provides insulation which is perfect for the temperature difference.
  • A Yutyrannus tin scare the Purlovias out of their burrows.
  • a Daeodon to heal your tames is suggested.
  • Megalosaurs are suggested as they are stronger than Rexes and Therizinos only have a slumber timer.
  • The Tek Helmet tin can evidence burrowed purlovias - even though they don't assail players on big mounts similar Rexes or a Yutyrannus until attacked, changing your mount during their presence turns fatal apace. Their spring tin can stun when dismounted.
  • If yous bring creatures that are affected by a Yutyrannus fear roar, prioritize killing any Yutyrannus in the cave.If they roar they can make the smaller creatures scared and run abroad into lava.

If you take admission to the Genesis DLC, the loftier quality saddles that tin be gained from missions will prove useful for getting through this cave.

Creatures [ ]

All creatures found in Tek Cavern spawn above level 300 (with the exception of Giganotosaurus, which spawns at level 600, simply tin can't be tamed), rendering them impossible to tame.

Uniform Tamed Creatures [ ]

This table is incomplete.
You can assist united states of america by calculation the tamed creatures you know tin enter the cavern. If the beast can't enter, please exclude it.

Accessibility Ratings:

  • Fantabulous: Total-Cave Admission (Entrance-to-Antiquity)
  • Express: Can Access Portions of the Cave Safely
  • Not Recommended: Tin can Get Stuck/Unable to Go out Cave
Creature Accessibility Rideable Notes
 Allosaurus Excellent Yes
  •  A pack of 4 minimum
 Carno Excellent Yeah
 Arthropluera Fantabulous Yes
 Baryonyx First-class Yes
 Beelzebufo Excellent Yes
 Carbonemys Excellent Yeah
 Carnotaurus Excellent Yes
 Castoroides Excellent Yep
  •  Tin can be used to repair armor and weapons.
 Chalicotherium Excellent Yes
 Compy Excellent No
  •  Can go along on shoulder or bring a whole pack.
 Daeodon Excellent Yes
  •  Can heal your creatures.
 Dimorphodon Splendid No
  •  Can keep on shoulder or bring a whole flock.
  •  Cannot be warped into Overseer boss fight
 Dilophosaur Excellent No
 Diplodocus Excellent Yep
 Dire Bear Fantabulous Yes
 Direwolf Fantabulous Yes
 Doedicurus Excellent Yes
 Enforcer Limited Yes
  •  Cannot be warped into Overseer boss fight
 Featherlight Express No
  •  Cannot be warped into Overseer boss fight
 Gigantopithecus Excellent Yeah
 Griffin First-class Unofficial/
Single-Player
 Hesperornis Excellent No
  •  Tin exist carried on shoulder.
 Hyaenodon Excellent No
 Ichthyornis Excellent No
  •  Can be carried on shoulder.
 Iguanodon Excellent Yep
 Kaprosuchus Excellent Yes
 Megalania Limited Yeah
  •  Cannot exist warped into Overseer dominate fight
 Megalosaurus Excellent Yeah
 Megatherium Excellent Yes
 Microraptor Splendid No
  •  Can go along on shoulder or bring a whole flock.
 Onyc Excellent No
 Pachyrhinosaurus First-class Yes
 Procoptodon Excellent Yes
 Purlovia Excellent No
 Raptor Splendid Yes
 Ravager Fantabulous Yes
 Rex Excellent Yes
 Rock Drake Limited Aye
  •  Cannot be warped into Overseer boss fight
 Sabertooth Excellent Yeah
 Sarco Excellent Yep
 Scorpion Fantabulous Yes
 Spider Excellent Yes
 Terror Bird Fantabulous Yep
 Therizinosaur Excellent Yep
 Thorny Dragon First-class Yes
 Thylacoleo Limited Yeah
  •  Cannot be warped into Overseer boss fight
 Triceratops Excellent Yes
 Troodon Fantabulous No
 Yutyrannus Excellent Yes

Restrictions [ ]

Due to the opening size of the Tek Cavern entrance upon opening, only certain size of the dino or creatures can fit into the cavern.

Once the cavern is sealed, no animate being will be able to get out the cavern until the  Overseer in its arena is defeated. Any brute still alive in the arena will be transported to the entrance of the Tek Cave.

The following creatures are too big to fit into the cave archway and volition non exist able to enter by whatever means:

The post-obit creatures cannot be warped into Overseer boss fight, but can enter the Tek Cavern:

Notes [ ]

  • Once the gate is opened, players must wait until information technology is closed to select another difficulty, regardless in that location are players within the cave or non.
  • If the player dies out or use ghost command to become out, reopening the gate will eliminate all tamed creatures nevertheless within the cave.
  • Upon Ascending, yous will have to select your grapheme and respawn as if you had disconnected while traveling across servers. This also means that items will exist kept, simply the  Element volition be lost and all the Tek Gear will be discharged. Creature inventories share the same behavior, but information technology might be safer (due to bugs) to store valuable equipment in that location, especially if playing panel versions.
  • At that place is a bug where if you bring a shoulder pet and you ascend with it on your shoulder, information technology won't spawn at the entrance of the cavern until you beat the cave again.
  • You lot will demand to exist level lx, 80, or 100 to open the door corresponding to each difficulty level.
  • Information technology is impossible to send a buried  Reaper Male monarch or  Basilisk into the Tek Cavern from the entrance; they will simply move to the top of the gate and not inside when whipped towards the open up gate. Notwithstanding, the Basilisk tin enter the cave without problems when out of the ground.
  • When inside the cave itself, you are not able to apply the Jetpack on the  Tek Chestpiece, the  Grappling Hook, or fifty-fifty the  Climbing Pick(Aberration). Moreover, the leap function from  Managarmr cannot be used as well. After teleporting to the Hall of History, still, the jetpack and the ability to jump with the Managarmr will now be available for the rest of the journey, including the  Overseer run into.
  • This is the only boss loonshit to let Tek Tier equipment. Every other Boss Arena disallows such thing, excluding Rockwell Arena and Extinction arenas.
  • When using the ghost cheat to get into the Tek Cave, the Overseer will exist at Gamma level, and no Creatures volition spawn inside the cavern.
  • Although upon inbound a cavern in that location is a message saying that a max of 10 riders and l tames are allowed in the cave, It is possible to bring more players. The portal after the tek cave will let a max of ten players (with their dinos) + 10 unridden dinos per teleport and equally long as the overseer boss is not initiated, some other batch can port in.
  • In that location is a problems which can cause the game to crash during the terminal ascension cinematic. For this reason, once the overseer is defeated and you have placed yourself in the correct platform, make sure to dismount.
  • There is a problems at the gate. If players keep running towards the gate while riding a dino(specially some animals with mounting seat far beyond their standoff-box), they tin can get stuck inside the gate and take 9,600 truthful impairment, which is a insta-impale with no corpse left over—all the items carried by the role player will be lost forever.
  • An EXTREMELY rare bug is when the creatures from the front of the cave glitch on to the surface and Tin be tamed this is very use for megalosaurs as they have no sleep timer and can exist bred if it happens over again merely this bug is a fiddling too rare to exercise twice.
  • Some other problems is when all the creatures fall out of the mesh and out of the world and for some odd reason megalosaurs don't fall out.
  • Kapros fall through the ground very often.
  • Cryopods cannot be used inside any boss arena, or inside or almost the Tek Cave.
  • Cryopods are usable on official PVE. Y'all tin throw gigas out of cryopods at cave entrance. At that place is a ledge simply before the entrance to the cold zone. You lot tin uncryopod your army on top of that ledge, but not after it.

Repairing [ ]

Servers that have lost their interactive Tek Cave archway final can spawn it back in with this command while looking at the terminal:

crook spawnactor "Blueprint'/Game/PrimalEarth/Structures/TributeTerminal_TekCave.TributeTerminal_TekCave'" 160 0 0

Version history [ ]

  • First released in v257.0.

Gallery [ ]

Source: https://ark.fandom.com/wiki/Tek_Cave

Posted by: johnsonshouseedee.blogspot.com

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